Houses and Humans
Final illustration, after feedback :)

Final illustration, after feedback :)

Some initial sketches and concept art, done in pencil. I wanted to go for both a modern/business feel but also keep it lighthearted and goofy.

Some initial sketches and concept art, done in pencil. I wanted to go for both a modern/business feel but also keep it lighthearted and goofy.

More pencil sketches and designed, scanned into Photoshop.

More pencil sketches and designed, scanned into Photoshop.

Here is the basic character sheet, with a focus on the wings.

Here is the basic character sheet, with a focus on the wings.

Basic 3D model of the dragon that helped provide a rough mock-up to build the scene from.

Basic 3D model of the dragon that helped provide a rough mock-up to build the scene from.

A mockup of the dragons sitting around a game table.

A mockup of the dragons sitting around a game table.

A 3D model of the dragons sitting around the table, which I used as both a lighting and pose reference.

A 3D model of the dragons sitting around the table, which I used as both a lighting and pose reference.

One of the rough pencil sketches within Photoshop.

One of the rough pencil sketches within Photoshop.

An initial color pass. The team said it was a bit too pink, so we revised it to fit a different theme. :)

An initial color pass. The team said it was a bit too pink, so we revised it to fit a different theme. :)

Houses and Humans

This was one of my larger projects from last year created for an event company called Fill and Fire. The idea was to create a series of dragon characters and have them sitting around enjoying a tabletop role-playing game. From start to finish, this was several weeks worth of work. Even though I'm primarily a 2D artist, I incorporated a series of 3D images into the development process to help with lighting and fleshing out some of the shapes.

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